========================================================================== Title : break008 v1.0 Filename : break008.bsp Author : Mikko Nieminen Email Address : mikkon@sci.fi (job offers welcome =)) WWW : http://www.sci.fi/~mikkon/ (personal hp) http://www.sci.fi/~mikkon/doh/doh.htm (DOH hp) Description : Medium sized deathmatch level including a cool lava shrine, small corridors, open areas etc. There are also some hidden areas (look for them WITHOUT noclip!), teleporter shortcuts and so on. I tried to place all of the items as "fair" as possible, so no one could win just by staying at the right place and keeping the ctrl-button down.. I'm pretty satisfied with this level and hope you have some fun with it! Additional Credits to : ID Software for Quake Chris Carollo & Trey Harrison for Quest Toni Wilen for help all DOH members for playtesting ========================================================================== * Play Information * Level Name : break008 v1.0 Single Player : no Cooperative 2-16 Player : no Deathmatch 1-16 Player : yes Deathmatch Starts : 13 Difficulty Settings : no Anything else new : no Other Info : I really had some trouble with the lava shrine room. I had to make it more and more simple because it just was too damn slow. I removed some changing lights, made the columns more simple and it still is kinda sluggish. Hmm, Perhaps I should cut it with the detail. :) * Construction * Base : scratch Build Time : approx. 20 hours (in 1.5 weeks) Qbsp-time : 215 Light-time (-extra) : 211 Vis-time (-level 4) : 603 On P90 / win95 / 40mb ram Editor(s) used : Quest beta v1.090 TSE Known Bugs : None (when not counting the fact that the texture aligment is crappy in few places.. Hey, I have a life too you know! =)) * Legal Stuff * You may distribute this level and include it in any deathmatch compilation etc., as long as you include my text file and give me credit. The .map may be edited and compiled for internal use, but the modified level may NOT be released without the author's expressed permission. * Where to get this MAP * Email me and ask nicely :)