========================================================================== Title : break009 v1.1 Filename : break009.bsp Author : Mikko Nieminen (_Break_ in EFnet) Email Address : mikkon@sci.fi WWW : http://www.sci.fi/~mikkon/ Description : FIXED VERSION !!!!! Yet another typicial dm-level. It's small and contains some "fun" things to keep you entertained. :) It could perhaps be good in some kind of team dm, but I haven't tried anything like that so I leave the testing up to you.. There's a "command center" in the middle of the level. (if playing w/ teams the other team could try to defend this area) There you find four buttons, which activate the teleport traps around the level. When falling into one, you'll be teleported into one of the two cages moving up and down over a big lava pool. (Cool eh? =)) While in the cage, you have some options. 1) try to shoot anyone passing you by before meeting the volcano god 2) patiently wait until you either get bar-b-q:ed or telefragged 3) write insulting messages to your opponents until your fingers ache Oh yeah, there's also a cool squisher in the pentagram room.. Additional Credits to : ID Software for Quake Chris Carollo & Trey Harrison for Quest ppl in #quakeed for help ========================================================================== * Play Information * Level Name : break009 v1.1 Single Player : only for looking Cooperative 2-16 Player : no Deathmatch 1-16 Player : Yes !! Deathmatch Starts : 11 Difficulty Settings : no Anything else new : no Other Info : Just my luck! Ten seconds after uploading the first version to cdrom.com, I noticed a *serious* bug, which causes for the whole game to crash. I found out that when I destroy a door or button, Quest may still leave the func_* entity in the level. For now on I'll have to quadruple-check my maps.. :) I also made it hard to miss the cages when teleporting, by making func_push -areas in front of both of the cages. This might seem really dumb (and unrealisic), but it improves the gameplay.. * Construction * Base : scratch (what else?) Build Time : about a week Editor(s) used : Quest, TSE Known Bugs : None, please tell me if you find any. * Legal Stuff * You may distribute this level and include it in any deathmatch compilation etc., as long as you include my text file and give me credit. The .map may be edited and compiled for internal use, but the modified level may NOT be released without the author's expressed permission. * Where to get this MAP * Email me and ask nicely :)