=========================================================================== Title : Colosseum!! Version : 2.1 Date Finished : 11 January 1997 Author : Justin (Chronos) Cunningham Email Address : chronos@ram.net.au Other Files By Author : arena1.bsp Misc. Author Info : um... This is my fourth attempt at a Quake level and I think it is pretty good. Look out for something Like Deathrow.bsp in the near future, it will be awesome Description : A Small DM level, a nice level with excellent 2 player and up action, although more than about 8 players would suck. The key to the secrets is the lights. There is a way to jump through the holes in the lava but i'll leave that for you to find out. If you try this level please, PLEASE email me with your comments, i dont give a shit weather they are compliments or critisism JUST EMAIL ME GODDAMMIT!! I really want to know how good this level is. Also email me if you think that any textures should be changed. Additional Credits to : Ben Morris, The author of the best Quake level editor in the world: worldcraft, id Software and the person that made the quake101.wad. =========================================================================== * Play Information * Map Name : coloseum.bsp Single Player : No!!! Cooperative 2-16 Player : Absolutely not!! Deathmatch 2-16 Player : Yay!! of coure its deathmatch * Construction * Base : New level from scratch Build Time : About 15 hours Editor(s) used : WORLDCRAFT!! Hooray for Worldcraft, edit Known Bugs : It is a bit jerky on my machine (p133, 32meg ram) when you have a few programs open, and every now and again one of the outside walls turns grey for a sec. It runs fine with 4 reaper bots but I havn't tried anymore than that May Not Run With... : a 286 * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this BSP, provided you include this file, with no modifications. * Where to get this WAD * FTP sites: This is a bit useless as this text file is probably one above the .zip file If your in Australia it will probably be here in a few days ]FAST[: ftp.ram.net.au/pub/quake/idgames2/levels/blah blah blah Other: me: chronos@ram.net.au, my pages: www.ram.net.au/ina/chronos ================================================================================ Changes from 1.0 to 1.1 Added a few deathmatch starts in the center and changed a few textures around to make players easy to see when they are in the center. Added a few ambient sounds for more realism and totally remodeled the lava wall. Fixed intermission spots (i hope) if you still look at a wall in intermission tell me. Changes from 1.1 to 1.11 Fixed brush with duplicate plane error when compiling but I still cant get qbsp to put out a .prt file so it can vis.. Help! Changes from 1.11 to 1.2 rebuilt a lot of the level in an attempt at getting qbsp to make a .prt file. Does anyone know why when I compile in worldcraft that it does it ok then if I use qbsp_dos I get hundreds of node portals being clipped away? Changes from 1.2 to 1.21 Tidied up the level a bit, this makes for smoother running around the outside and you dont get stuck *oops* Changes from 1.21 tp 2.0 I FINALLY GOT THIS LEVEL TO VIS!! It took ages but now you will see no more gray walls and it runs HEAPS faster! Changes from 2.0 to 2.1 I fixed up the leak that was causing problems, and for the first time in colosseum's history the level passed qbsp/light/vis with absolutely no errors. yay! This will probably be the last version since it is all fixed. yay again!