October 1996 ================================================================ Title : Dark Halls V1.01 Filename : DarkHall.bsp Author : Ray Email Address : ray@utctu8.ct.utwente.nl Description : Deathmatch level for Quake(tm), intended for 3-4 players, about the size (and style) of DM2. Additional Credits to : - Roy & Painless for the beta deathmatches - id for letting me redistribute their textures ================================================================ * Play Information * Single Player : No. Cooperative : No. There are no coop starting points Deathmatch : Yes! It's been tuned for dm! Difficulty Settings : No New Sounds : No New Graphics : Yes New Music : No Demos Supplied : Yes, DHDM.DEM. (three player deathmatch) * Construction * Base : New level from scratch Editor(s) used : vi, QuESt 1.07 Known Bugs : None. Tested with Quake 1.05 and 1.06. Build Time : 30 hrs. Texture Wad used : Metal Compile machine : p166 / 48MB (<-- i.e. lots of swapping...) QBSP Time : 155 sec. Light (-extra) Time : 200 sec. VIS (-level 4) Time : 411 sec. Brushes : 804 Entities : 195 Models : 46 * How to use this map (like you don't know this) * - Copy "darkhall.bsp" to "id1\maps\darkhall.bsp" (create "maps" if necessary). - Run Quake - Bring up the console - Type "map darkhall" (without the quotes) from the console. * How to run the demo * - Copy "dhdm.dem" to "id1\dhdm.dem" - Run Quake - Bring up the console - Type "playdemo dhdm" (without the quotes) from the console. * Other Info * [] * Copyright / Permissions * I don't care what you do with this .bsp file, as long as you credit me and leave this file intact. The guys at id software probably DO mind. Read the docs that come with Quake. Standard disclaimer: I will not be held responsible for any damage to your hardware, software, brain or mother-in-law, caused by using these files.