October 18, 1996 ================================================================ Title : Demented Delirium Filename : Delirium.bsp Author : Eric Braun a.k.a Xanthen Email Address : eb9@evansville.edu Description : This level was made for deathmatch, and has many items laying around in it for deathmatch play. However, because it is harder to find people to play deathmatch levels with, than to play it by yourself, I have inputted some monsters to wack at. Due to the large number of items I MADE IT HARD. So be sure to put all the artifacts to very good use. Additional Credits to : Jim Lowell for answering my questions and to Jon Mavor for writing Thred, and i can't forget the folks at id software, cause without them, quake wouldn't be much fun. Check out the Thred homepage at: http://www.visi.com/~jlowell/thred ================================================================ * Play Information * ****************************************** There is no exit or secrets on this level. ****************************************** Single Player : Yes Cooperative : You can play cooporatively but, you all start at an identical position Deathmatch : Yes Difficulty Settings : If its not hard enough type "skill 3" at the console :) If it is still to easy, try beating it without the artifacts :) And i know its not impossible cause i have finished it, as has a friend of mine New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Thred Known Bugs : It probably wont run good on a slow machine, sorry Build Time : 100-200 hours (I was learning to use the editor) Texture Wad used : Medieval and Start Compile machine : P120 with 32 megs RAM QBSP Time : 663 seconds (11 minutes 3 seconds) Light Time : 1330 seconds (22 minutes 10 seconds) VIS (-level 4) Time : 16000 something or other Brushes : 550 Entities : 298 Models : 5 i think but could be more * Other Info * Have fun! If you want to play deathmatch email me. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. This TXT file must be distributed with the Level * THRED LISCENSE INFORMATION * This map was made with Thred. It is acceptable to distribute this map over the Internet and BBS systems for free. It is not acceptable to play this map on a commercial Internet server. It is also not acceptable to charge for this map in any way or charge for distribution of this map. This includes CD-ROM collections of all kinds. HINT: * When you start, don't just start attacking the vore, and going through the doors is bad too. I for example, run to the wall in the direction you are intially facing and get the quad damage first, then i attack the fiends and then to the hell knights. * If two monsters are fighting don't interfere until one dies, that gets rid of a lot of monsters, unless of course you have quad damage, then just kill them both at once with a missile.