Title : Deprivation Release 1.0 Filename : depriv1.bsp Release Date : 12th January, 1997 Author : Dale Murray - The Black Eagle Email Address : hoteagle@hotmail.com Description : A symetrical deathmatch level aimed at a larger amount of players, preferably 6 or above. Although the concept and construction of this level was completely from scratch, I have been told that it is in some ways similar to the very popular Doom2 level 7. Level includes a secret sniper point, wind tunnels, water, 3 distinct stories, etc. Just play it and I'm sure you will enjoy it. Usage Instructions : Put the file DEPRIV1.BSP in to your QUAKE/ID1/MAPS directory, load quake, then type MAP BETA2 from the console. * If you don't have a MAPS directory under your ID1 dir, create one. This is where to put all addon quake levels. * To bring up the console press the ~ key while in the game. * Play Information * Game : Quake Registered Single Player : No - But you can use it to look around Cooperative 2-4 Player : No - No monsters, no Co-Op. Deathmatch 2-6 Player : Yes - but best with more players. Deathmatch 6+ Player : Yes - This is where the fun begins. Difficulty Settings : No - Makes no difference, it's deathmatch! :-) Capture the Flag : No - I considered it but not the right kind of level. New Graphics : No - id graphics rule, why change them :) * Construction * Base : Created completely from scratch. Editor(s) used : Worldcraft 1.0a Known Bugs : Theres a minor bug with the zombies on the lower floor, its nothing, but it just bugs me. They are not aligned properly. I couldn't be bothered recompiling the level just to make the zombies look nice, so I will leave it for now, unless I find some spare time :) Build time : A very, VERY long time. * Copyright / Permissions * - You may NOT modify this level in any way, shape or form without asking me first. - You MAY distribute this file through any media, so long as it remains unmodified, and this text file is also included, also unchanged.