================================================================ Title : Unholy Cave Filename : dm7.BSP Author : Piramida Email Address : sman@niif.spb.su Description : Deathmatch level, best for 3-8 players, more not tested (but I can guess :) ) consists of three rooms which are interconnected in a number of ways, which adds to dm play. Some nice design, one windtunnel, etc etc. Check it out. Additional Credits to : ID Software, for Quake, Arzhan, for his architectural suggestions, guys on IRCNet #quake: Kayos (for his general lev editing help), and everyone else. :)) ================================================================ * Play Information * Level Name : Unholy Cave Single Player : Just to look around. doesn't have an exit. Cooperative 2-4 Player : Nope... Why? No monsters on this one anyway. Deathmatch 1-4 Player : You bet. There are 8 player starts. Difficulty Settings : No. New Textures : One at single-player start Anything else new : Hmm... not that I noticed anything. Comments : It's my first *finished* map, and most of the time I spent figuring out multipple Thred bugs, of which it has plenty. The size of 3dt file (thred format) has grown up to 5 megs due to very annoying bug in thred, when it saves same brushes over and over... And I had to go rent another 16 megs.. and then it was not enough again, so I stopped... :) I had many VIS bugs in the first version, so I reduced complexity of many objects, and now it kinda works, and is fast. * Construction * Base : scratch . (stupid question...noone ever uses anything else anyway, it's pain to modify someone's level) Build Time : 5 Days. Mostly fighting with Thred bugs then searching for machine to VIS on :) Qbsp-time : 646secs Light-time (-extra) : 304secs Vis-time (-level 10) : 28803secs On a Pentium 100 overclocked to 133 running win95 with 16megs ram. Editor(s) used : Thred (0.6b), text editor and some Quest and BSP. Known Bugs : All the bugs are dead now... took me another two days to track down all this VIS shit. * Legal Stuff * You may distribute this level and include it in any deathmatch compilation etc., as long as you include my text file and give me credit. Modified level may NOT be released without the author's expressed permission. (If you'll manage to modify it). * Where to get this BSP * ftp.cdrom.com many other sites with cool quake stuff :) * FAQ - How do i run a bsp? * copy the dm7.bsp into a subdirectory of id1 called maps, ie c:\quake\id1\maps then run quake. go into the console by pressing the key left of the 1 key (~), and type in "map dm7" the .bsp extension should not be typed in, and neither the inverted commas. //This form taken from Kayos's level kysdeath, //so credit for the FAQ goes to him :)