================================================================= Title : DeathSpawn2 Filename : Dthspwn2.BSP Author : Steve Counts, aka GhosT Email Address : Counts@worldnet.att.net Description : This is the second version of the level DeathSpawn. I added some more cool things too enhance deathmatch play and changed some textures too make it look better. You will definitly notice the difference's since i also made all towers have lifts and added more underground tunnels. This is an awesome deathmatch level. It has 4 towers 1 in each corner, with a lava moat surrounding the level, it also has a cool grid in the sky. Get this level for great frag fests. Try too figure out how too get up the grid, it has too do with the platforms in the towers. Future Plans : Make a final version to this level, and start building new ones. Additional Credits to : id, Quakemap 2.0, ZeNTRoN, DeCiMaToR ================================================================= * Play Information * Game : Quake Start Map : DeathSpawn Single Player : Hell No!! Cooperative : Hell No!! Deathmatch : Yes!!, 9 DM starts Difficulty Settings : No New Sounds : No New Graphics : No Demos Replaced : No * Construction * Build Date : 29. September 96 (release day) Base : Dthspawn map Build Time : 3 days Editor(s) used : Quakemap 1.0 & 2.0 QBSP,LIGHT,VIS Known Bugs : None that are known, if any email me. * Copyright / Permissions * Authors may NOT (!) use this level as a base to build additional levels. You MAY distribute this BSP, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include all files in this archive intact. * Where to get this map * ftp.cdrom.com and its mirror sites I guess