11/2/96 ================================================================ Title : EarthQuake Base Author : Stryker Email Address : Stryk666@hotmail.com (Send me feedback!) Alternate Email Address : jmess@buffnet.net (if no response within 3 days) Description : A small level kind of like Qhenge only with an industrial setting. This level is great fun in a DeathMatch with Bots. I made it to be used with the Reaper bot. You can get the Reaper bot at ftp.cdrom.com/pub/idgames2/quakec/bots Story : A Earthquake happened in an industrial plant and the cieling began to collapse now you have a new place to fight! Beta Testing : None Other Works : I would have some but my HD decided to crash :( Credits : Id for quake, Jon Mavor for THRED, and Jim Lowell for answering my questions. ================================================================ * Play Information Single Player : No monsters Cooperative : No Deathmatch : Yes (4 starts) Difficulty Settings : No New Sounds : No New Graphics : No Demos Replaced : None Source Included : Yes * Construction * Base : New level from scratch Editor(s) used : THRED (it is the best!) Known Bugs : None Build Time : 20 min. QBSP : 11 secs. Light : 38 secs. with the -extra perimeter VIS : 424 with the -level 4 perimeter Brushes : 29 * Notes * This Level only uses one texture, but because of the light you don't really notice I may release textured one. * Running EBase * Unzip ebase.zip place ebase.bsp in quake\id1\maps\ from your quake directory type: quake +map EBase or in the console type "map EBase" (without quotes) EBase.bsp may only be distributed provided all text files remain intact.