9/23/96 ================================================================ Title : Giggler3.bsp - Dark Manor Author : Giggler Email Address : giggler@tiac.net (vacations) giggler@student.umass.edu (school) Description : Deathmatch Quake map made for the +deathmatch 2 setting. A house with a center courtyard. Other Works : Giggler.bsp Giggler2.bsp Qflag.bsp - Quake Capture the Flag Qtag.bsp - Quake Tag ================================================================ * Play Information * Single Player : For viewing/learning purposes Cooperative : No Deathmatch : Yes. recommended 4-8 players Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None Source Included : No * Construction * Base : New level from scratch Editor(s) used : BSP alpha v.37 Known Bugs : One 'gray' effect occurs in a corner. You may never even come across it. Build Time : About 8 hours. * Other Info * Giggler3.bsp is a deathmatch map designed for deathmatch 2. I am currently a member of a Quake extension team that works to put out quality extentions for quake that involve deathmatch play. Our biggest release to date is Qteam150, a QuakeC patch that allows map makers to make great Capture the Flag maps and Tag type maps using the patch's versatile map extensions. I have taken advantage of these capabilities in 3 maps myself. Qflag.zip, Qtag.zip and Giggler.zip show a few of Qteam's possibilies, check them out! * Running Giggler3.bsp * place giggler3.bsp in quake\id1\maps\ from your quake directory type: quake +deathmatch 2 +map giggler3 Giggler3.bsp may only be distributed provided this text file remains intact.