10/14/96 ================================================================ Title : Giggler4.bsp Author : Giggler Email Address : giggler@tiac.net (vacations) giggler@student.umass.edu (school) Description : Fairly large deathmatch Quake map made for the +deathmatch 2 setting. Other Works : Giggler.bsp Giggler2.bsp Giggler3.bsp Qflag.bsp - Quake Capture the Flag Qtag.bsp - Quake Tag Thanks to : Ronbob for doing the final vis. ================================================================ * Quake Innovations * I am currently a member of a Quake extension team named Quake Innovations. We work to put out quality extentions for quake that involve deathmatch play. Our biggest release to date is Qteam1.5, a QuakeC patch that allows map makers to make great Capture the Flag maps and Tag type maps using the patch's versatile map extensions. I have taken advantage of these capabilities in 3 maps myself. Qflag.zip, Qtag.zip and Giggler.zip show a few of Qteam's possibilies, check them out! Qteam1.5 is easily the most advanced team patch out there, and Qteam2.0, which is nearing release, will include many new things such as Advanced triggers for map makers, Paintball, and Capture the Shamber! Check us out at: http://www.tiac.net/users/phantom/mega We are currently in search of dedicated quake servers that would like to host our patch. If you are interested in getting capture the flag, capture the shambler, or paintball on the net, let us know! Contact myself (giggler@tiac.net) or Gary Griggs (ggriggs@gis.net) for more information. * Other Info * Giggler4.bsp is made for the +deathmatch 2 setting. Be on the lookout for paintbal.zip, the first map to take advantage of Qteam2.0's great paintball mod for quake! In this original type of play, you and your team work to eliminate all other teams in the game. Whoever is killed during the round of play remains out until the round is over. The surviving team gains one point. While the game continues throughout the elaborate castle of paintbal.bsp, those eliminated must wait out the round hidden together behind the walls of the level, where they are forced to roam with nothing but an axe! At the start of the next round, they will be brought back into the light with another shot at survival. Paintbal.bsp will be based on giggler4.bsp. So if you like this map, be sure to get paintbal.zip after its release! * Play Information * Single Player : For viewing/learning purposes Cooperative : No Deathmatch : Yes Difficulty Settings : No New Sounds : No New Graphics : No Sound Track : 9 Demos Replaced : None Source Included : No * Construction * Base : New level from scratch Editor(s) used : BSP alpha v.38 Known Bugs : none Brushes : 900 * Running Giggler4.bsp * place giggler4.bsp in quake\id1\maps\ from your quake directory type: quake +deathmatch 2 +map giggler4 Giggler4.bsp may only be distributed provided this text file remains intact.