================================================================ Title : House Filename : HOUSE.MAP Author : Marc Fontaine Email Address : lion@wg.saar.de Description : My second Quake deathmatch level from scratch. A small barn in the middle of a deathmatch arena. Run up the slopes and jump to get the rocket launcher. Grab it on the fly rather than landing on the platform... just a suggestion... Additional Credits to : ID Software, for Quake Dalias, for inspiration Niklata for the MAP file specs Stephen Crowley, for providing the Texture WADs Jonathan Mavor for compiling qbsp, vis & light (ok, that was for the very first version, I now use different ones) ================================================================ * Play Information * Level Name : HOUSE Single Player : Go ahead... Cooperative 2-16 Player : No Deathmatch 1-16 Player : Yep! Difficulty Settings : No * Construction * Base : New level from scratch. Build Time : Two days to build, another day to find some damn leak, plus one day to eliminate one last bug... thus, too long :) Editor(s) used : A text editor (Bingo) Texture WAD used: MEDIEVAL.WAD Known Bugs : You might see some grey planes in the distance... in spite of level 4 vis... I don't get it :( * Legal Stuff * You may distribute and modify this level, in fact you can do whatever you wish with it. But if you use it... please give me credit, ok? * Where to get this WAD * FTP: ftp.cdrom.com HTML: http://www.saar.de/~lion