11/10/96 ================================================================ Title : Infinity Filename : infinity.bsp Author : Ernie Miller (Death Dealer, or DeathDlr on IRC) Email Address : emiller@hhs.net Description : A cool deathmatch level that I did primarily as a learning experience. I'm more pleased than I had expected with the results. The main lesson I learned, however, is to avoid large open areas in Quake, as they tend to slow down Pentiums at the bottom end of the system requirements for Quake. This only becomes a problem in the four corners om the walkway around the roof of the center building, when looking toward the center. Please email me if you like this level, or give me a few suggestions if you don't! Feedback is what makes it all worthwhile. :) Additional Credits to : id, of course! Also, Herb Myers, a.k.a. Metal Marine, for beta testing. ================================================================ * Play Information * Single Player : No, but the start is there so you can check out the level before the carnage begins. :) Cooperative : No... Do people actually play that way? Deathmatch : Yes! A full 16 DM starts. Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None. * Construction * Base : New level from scratch. Editor(s) used : Worldcraft. Known Bugs : The weird "lower portion of the screen losing its texture" bug was showing up in the corners underwater. I think I took care of it. Also, in earlier testing with reaper bots, Quake was crashing with a page fault underwater with UniVBE loaded. Worked just fine when I unloaded though. Think this may be fixed, but it may be a problem with the Quake engine, since I've never heard of a level that crashed Quake with a page fault. Let me know if you find anything. Build Time : Around 20 hours. Texture Wad used : Quake101.wad Compile machine : P120 w/ 32MB RAM QBSP Time : 39 seconds Light Time : 127 seconds VIS (-level 4) Time : 2572 seconds * Other Info * My sig is in the level somewhere. If you can find it, you're rewarded with a glimpse of my cool-looking sig (at least I like it) and just in case that doesn't make it worth the trip, you get a red armor as well. :) Any other level designers that are appalled at the CD compilations robbing level designers of their credit should check out The QuakeLab for some great info, and to register their signature. *cough*[Skrew Actura!]*cough* :) * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.