================================================================ Title : Kiss of Death Filename : KYSDEATH.BSP (All my levels have KYS at the beginning.) Author : Kayos Email Address : kayos@globalnet.co.uk (I'll try to reply to all) Description : This isn't really KYSDEATH.BSP ;). That was a large (stroke huge) which has been nabbed for my TC, Underground III. Upon mention of a Deathmatch Level competition on Gamesmania (www.gamesmania.com) well... i couldn't resist. This is just a sorta test that had to be put out this w/e for various reasons.. following my old tradition expect a KYSDETH2.ZIP out soon with monsters, and a bit more stuff... And i'm doing Underground III with a mate, Rogue (his single player lev out soon), which is a TC (Total Conversion) of Quake. We are looking for a third helper (perhaps fourth) helper(s) here if u have u r interested then e-mail me, prefereably with a map, quake C, graphics sample etc, to assure us of your quality.. ;) And a web page is up! check The Quake Review Page - http://www.mjpme.demon.co.uk/kayos/ I also have KYSENTRY, KYSENTY2 and KYSENTY3 out. Additional Credits to : ID Software, for Quake Chris Cartello for Quest, which is now the best editor even more than it was b4.. (BSP? eurgh.. ;) ================================================================ * Play Information * Level Name : Kiss of Death Single Player : Yep. It has an exit. Cooperative 2-4 Player : Nope.. didn't bother.. will be next time round.. Deathmatch 1-4 Player : Dammit yes. There are 16player starts. BEASTY. ;) Difficulty Settings : No. Anything else new : No... gimme a break. Comments : its got the .map, which is pretty damn huge for a map, 680k. 1313 brushes in it. It takes a looong time to do anything with now.. ;) And remember, this level may be the excuse for that upgrade you've been waiting for.. ;) At the last mo i stopped it vis'ing halfway through downloaded the latest quest and offsetted all the windows. aint i good? ;) * Construction * Base : Scratch baby... Build Time : Days.. years.. i was designing this when u were in nappies. Qbsp-time : 615secs Vis-time (-level 4) : 20543secs (long time) Light-time (-extra) : 990secs On a Pentium 100 running win95 with 32megs edo ram. Editor(s) used : Quest and MS-DOS Edit the best editors around... Known Bugs : Haha! none! makes a change on my part.. ;) * Legal Stuff * You may distribute this level and include it in any deathmatch compilation etc., as long as you include my text file and give me credit. The .map may be edited and compiled for internal use, but the modified level may NOT be released without the author's expressed permission. * Where to get this MAP and my others * The Quake Review Page - http://www.mjpme.demon.co.uk/kayos/ ftp.stomped.com ftp.cdrom.com * FAQ - How do i run a bsp? * copy the .bsp into a subdirectory of id1 called maps, ie c:\quake\id1\maps then run quake. go into the console by pressing the key left of the 1 key, and type in "map xxx" the .bsp extension should not be typed in, and neither the inverted commas. Now u can't go wrong... ;)