11/28/96 - Yep, Thanksgiving ================================================================ Title : Mine1 conversion from Doom2 Filename : Mine.bsp Author : Damage Inc. (Adam Hawley) Email Address : ahawley@zoo.uvm.edu CrazyRabbit@Juno.com Description : Great Doom Deathmatch level, really needed to be put into Quake to utilize full ability. Fairly small to ensure large amounts of carnage! Additional Credits to : Ross Carlson, Matthew Collins, Andrew Boisvert, Scott Stancliff - game testing, The guys at ID, And the guy that wrote Worldcraft, the best damn quake editor I've found yet, and the guy that orrigionally made the map called MINE1.wad for Doom - 1. Great map dude. ================================================================ * Play Information * Single Player : Just to look around Cooperative : No Deathmatch : Of Course. (Only 6 starts) Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : Conversion from Doom2 by "eyeing it" Editor(s) used : Worldcraft - beta Known Bugs : None Build Time : TOO F***ING LONG - About 1 week to create Texture Wad used : Base / Medieval / Metal / Start / Wizard Compile machine : 133 Pentium, 32MB Ram. QBSP Time : About 2 min. Light Time : About 7 min. VIS (-level 4) Time : 173930.0 sec. (2 Days!) Brushes : Entities : Models : * Other Info * Remember to have server computer set a frag limit. (i.e. - no exit!) Look for other Damage Inc. maps to start appearing on a server near you. It took me a while to figure out how to build them, but now that I've got it, look around. New levels on the way, as well as old one's rebuilt back into quake from doom2. E-mail me with any special reqests! Please. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.