THE QUAKE ENITITY: http://www.infinet.com/~keichena/qframe.htm GENERAL INFORMATION ----------------------- Title : MiSsIoN: ImPosSiBlE Filename : mission.zip BSPname : mission.bsp Date : 1/20/97 Author : Jamis Eichenauer Email : keichena@infinet.com Credits : ID, of course, and the Quakelab for all the helpful pointers I picked up there. Description : Really kick butt Q level, tons o fun with the Reaper Bots. A lot of stuff you've never seen before, like a attacking jet plane, airlifts, and cool looking architechture. Also a blast deathmatch or coop. Weapon placement in deathmatch and coop is simply genius, I spent hours mulling it over. ENJOY! GAMEPLAY INFORMATION ----------------------- Game : Quake V 1.01 or higher Single Player : Yes Cooperative (2-8 Players) : Yes Deathmatch (2-8 Players) : Yes CD Track : 7 STORY ----------------------- After successfully defeating Shub Niggarath and his horde of minions, you recieve a signal from your commander ordering up back to base. After you unload, shower, and refresh yourself (food never tasted so good....) you are called back up into the briefing room. "Will this hell ever end?" you think. The commander informs you that a nearby Russian station has captured some of the monsters and have been experimenting with them. The U.S. F.B.I. has been informed that the Russian government has been acting like they are hiding something, and have broken and links with the U.S. Since the army can't afford any more men after the slaughter of Quake, they are going to send you in with a bomb plane to breach the initial defensive forces. After that, it is up to you to get in and stop whatever the Russian governemnt is up to. After a farewell and a handsake, you collect your shotgun and step into the plane........ BUILD INFORMATION ----------------------- Editor : Worldcraft. Base : From Scratch Quake C Mod : No, not this time.... Hours Spent : Too many, around 157. Compile Log : **SEE BELOW*** * Executing QBSP... outputfile: c:\program files\worldcraft\maps\mission.bsp --- LoadMapFile --- c:\program files\worldcraft\maps\mission.map 837 brushes 333 entities 85 miptex 484 texinfo building hulls sequentially... --- Brush_LoadEntity --- 707 brushes read ---- CSGFaces ---- 4450 brushfaces 12047 csgfaces 2304 mergedfaces --- SolidBSP --- 3234 split nodes 1468 solid leafs 1767 empty leafs 0 water leafs 5562 leaffaces 5225 nodefaces ----- portalize ---- --- FillOutside --- 2502 outleafs --- SolidBSP --- 917 split nodes 583 solid leafs 335 empty leafs 0 water leafs 2463 leaffaces 2193 nodefaces --- MergeAll --- 1828 mergefaces writing c:\program files\worldcraft\maps\mission.prt MODEL: *1 MODEL: *2 MODEL: *3 MODEL: *4 MODEL: *5 MODEL: *6 MODEL: *7 MODEL: *8 MODEL: *9 MODEL: *10 MODEL: *11 MODEL: *12 MODEL: *13 MODEL: *14 MODEL: *15 MODEL: *16 MODEL: *17 MODEL: *18 MODEL: *19 MODEL: *20 MODEL: *21 MODEL: *22 MODEL: *23 MODEL: *24 MODEL: *25 MODEL: *26 MODEL: *27 MODEL: *28 MODEL: *29 MODEL: *30 MODEL: *31 MODEL: *32 MODEL: *33 MODEL: *34 MODEL: *35 MODEL: *36 MODEL: *37 MODEL: *38 --- FinishBSPFile --- WriteBSPFile: c:\program files\worldcraft\maps\mission.bsp added 6 texture frames 1757 planes 35140 4339 vertexes 52068 1505 nodes 36120 484 texinfo 19360 3130 faces 62600 3122 clipnodes 24976 893 leafs 25004 3913 marksurfaces 7826 14852 surfedges 29704 8098 edges 32392 91 textures 741440 lightdata 0 visdata 0 entdata 29345 * Executing LIGHT... ----- LightFaces ---- extra sampling enabled 333 entities read lightdatasize: 137576 2 switchable light styles 277.0 seconds elapsed * Executing VIS... ---- vis ---- 448 portalleafs 1170 numportals average leafs visible: 60 c_chains: 373257 visdatasize:8985 compressed from 25088 125.0 seconds elapsed ***NOTES**** -This level was designed for Deathmatch 2 -Please send me a demo of your deathmatch