9/17/96 ================================================================ Title : Quake Capture the Flag Author : Giggler Email Address : giggler@student.umass.edu (school) giggler@tiac.net (vacations) Description : Team match Quake map featuring QuakeC coding by Gary Griggs. (ggriggs@gis.net) Beta Testing : Gary Griggs, Metal, Ern2, Duke, Dagger and Marker. Other Works : giggler.bsp qtag.bsp - Quake Tag ================================================================ * Overview * Capture the Flag is a map where kiling your enemies is not your goal. To score points, you and your teammates must capture your flag from the enemy base and return to your home base alive with the flag. Qflag makes use of a spectacular teams patch coded by Gary Griggs. This team patch allows for dynamic team scoring, capture the flag, and quake tag type games. This QuakeC patch's capabilities make it the best team patch available. For more info on this patch, read the documentation that comes with this zip file. Qflag is a quake map designed exclusively for team play. (2 teams) The objective is NOT to kill your opponents, but to score points recovering a flag from your enemies. Every flag that is picked up by a team, will give that team 1 point. Note that fragging other players is no longer recorded as part of your score, instead the points (# of attained flags) will be shown in its place. * How to Create the 2 Qflag Teams * There are 2 teams to be created and joined in Qflag, red and blue. As each player enters the game, he starts as a "ghost moron" where the player cannot interact with any other character or item in the game. At this time one player must create team red, and one other must create team blue. Creating a team is simple. At the console if a player types "create_team", the next available color team is created. Team red is created first, then team blue. Once these 2 teams have been created all remaining players must join the team they are going to be on. To join an existing red team, a player must type "join_red" at the console. To join the blue team a player types "join_blue" at the console. It is recomended that team play is in a 2on2, 3on3, 4on4 ... format. * How to Score * There are 2 bases in Qflag, Base Red, and Base Blue. Here is an example of how the Red team would score a point: The red team has 3 players. (say Red1, Red2, and Red3 for simplicity) Red1 runs into the Blue base, in search of the flag. Red2 goes with him so as to protect him. Red3 guards the the Red base for any intruders. Red1 and Red2 enter the Blue base. Red2 attacks whoever is guarding and Red1 goes for the flag in the back of the room. Red1 is killed right after getting the flag. Red did not score because Red1 did not return to his base with the flag. Since he died with the flag, it respawned in its original position. In the meanwhile, Red2 kills the enemy, grabs the flag, and runs back for his own base. If Red2 gets back inside his base and jumps in the teleport hole, he has scored! If Red2 is stopped short by an opponent and killed before reaching the teleport hole in his own base, then he has not scored, and must try again. Note that any player carrying a flag glows, and has no weapons! * How to Win * The first team to 10 points wins. Note that this # can be changed at the discretion of the players simply by changing the fraglimit. * Play Information Single Player : For viewing/learning purposes Cooperative : No Deathmatch : Yes. Team Play, 4-8 players recomended. Difficulty Settings : No New Sounds : No New Graphics : No Demos Replaced : None Source Included : No * Construction * Base : New level from scratch Editor(s) used : BSP Alpha v0.30 Known Bugs : none. Build Time : About 4 hours. * Running QFlag * place qflag.bsp in quake\id1\maps\ place progs.dat in quake\qteam\ from your quake directory type: quake -game qteam +map qflag qflag.bsp and Qteam may only be distributed provided all text files remain intact.