*********************************************** * . . * * | | | | /\ /--\ +--- * * \ | / | | /--\ \--\ |-- * * \-+-/ \___/ / \ ___/ +--- * * | * * | * *********************************************** 03/12/96 ========================================================================== Title : Q.U.A.S.E. = Quake Unlimited And Slaughter Eachother -> from the verb 'to Quake': to shoot into little tiny pieces Filename : QUASE.BSP Author : EraserX Email Address : jef.delrue@club.innet.be http://www.club.innet.be/~year2877/index.htm Description : A pretty cool QuakeMatchLevel (4p is great in it) Special ThanX to : Jonathan Mavor, for making Thred Jimm lowell for writing a great Thred-tutorial ID-Software, for making Quake Check out the Thred homepage at: http://www.visi.com/~jlowell/thred ========================================================================== * Play Information * Single Player : Nope Cooperative : No way, man Deathmatch : Of course, why else do you play Quake? Difficulty Settings : No, its a QuakeMatch New Sounds : Are the QuakeSounds not good enough? New Graphics : The QuakeGraphics will do just fine New Music : No, my musical inspiration is not very good Demos Replaced : No, you have to play Quake, you dont have to watch it. * Construction * Base : New level from scratch zip zero nothing Editor(s) used : Thred 9.0b Known Bugs : A little one, when you step on the elevator and you are going out of the water, there is something weird, you'll see Sometimes the brushes dont fit 100%, this is not really a bug, but im just telling you Build Time : Geez, 30 hours or so, including learning Thred * The technical stuff * System : P75, 32MB RAM Compilemachine : Qbsp, Light and vis Texture Wad used : MyWad, the wadfile of Thred QBSP Time : 106 seconds (And a 30Mb Swapfile) Light Time : 136 seconds VIS (-level 4) Time : 851 seconds Brushes : 233 Entities : 43 * Other Info * Let me know if my level is cool, if it is, ill make more levels (after i finished Red Alert) if my level sucks, i'll shoot you. I mean, tell me whats wrong and i'll try to make it/them better. If you have tested it on a local network, SEND me comment, this level is a bit open, so you constantly see eachother. So, this level is more disigned to play on a local network than on a internetgame. * More levels coming * My neXt level will be 'HELLo Quake' (if i get some positive reactions from the Quakers on QUASE) It will be a singleplayerlevel. Check out my homepage for more info about this level coming up. * Copyright / Permissions * (PLEASE DO RESPECT THEM, THEY ARENT PLACED HERE JUST FOR FUN) Authors MAY NOT use this level as a base to build additional levels. This BSP may be distributed ONLY over the Internet and/or BBS systems if you keep this TXT-file intact. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. * THRED LISCENSE INFORMATION * This map was made with Thred. It is acceptable to distribute this map over the Internet and BBS systems for free. It is not acceptable to play this map on a commercial Internet server. It is also not acceptable to charge for this map in any way or charge for distribution of this map. This includes CD-ROM collections of all kinds. * How to play * [i have added this because there are a lot of people who love quake and who wanna play levels, but dont know how to play them] first of all: there are *.map, *.bsp, *.3dt, *.3dm and *.wad files in Quake. You need the bsp-file(s). Just make a directory maps in your id1 directory in quake. Then place the bsp-file in the maps-dir. Start up Quake, go to the console (with the ~key, this is the upperleft key of you keyboard) then type: MAP X, where X is the name of the level, dont add the bps-extention. Now you should play the level, if u dont, well, then you messed up or there is an error in the level. BTW, i got some C“ “l Duke-levels: Museum and Streets X, you can find them on my homepage \_/ HAVE FUN ! ! ! ! !