10/3/96 ================================================================ Title : redpit Filename : redpit.bsp\redpit.map Author : Jason "Judge" Heyes and Geoff Heyes (The Aged P) Email Address : geoffhys@f1.net.au Description : A DM Level aimed at 4-8 player games, challenging, see if you have the guts to get the quad. There will be a few hot baths in this one. Seasons en fer. Additional Credits to :Thred and its Creators. ================================================================ * Play Information * Single Player : Nope... Cooperative : Nope... Deathmatch 2-4 : Most definately Deathmatch 5+ : No more than 8. Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Thred06b. Awesome level editor. Known Bugs : None that should affect gameplay. *Construction time* 10 hours or so. First level we have made, and a lot of problems with stairs, func_trains, etc. But once that was understood it was easy. Tip: In Thred you have to select all brushes to do with the func_train, (including the path_coners) then create a brush group, then associate group with func_train entity. And the path corners have to be brushes, which have path_corner entities with targetnames. Func_train has target 1. Pathcorner (one) has targetname 1, and target 2. Path corner (two) has target 1 and targetname 2 (To loop it back to path_corner one.) You can read the map file. The wad we used was Medieval wad. * Legal Stuff * You may distribute this level, but not modify it. _______ /-JUDGE-\ \--------------/