January '97 ======================================================= Title : "Penance of the Satyrs" Filename : satyr1a.zip (containing satyr1a.bsp and satyr1a.txt) Author : Joe Milton Email Address : jcm@worldaccess.com Web Page : http://www.worldaccess.com/~jcm Description/Info : Quake Deathmatch level. BUILT FOR LOW-LAG PERFORMANCE. (Addendum to this updated version: This is an update to satyr1. In my quest for the fastest levels I have eliminated all flickering lighting effects. This is the only change. It now has SURF counts mostly to zero, but always definitely under 50.) Prepare yourself for the finest in low-lag fraggin' fun! This map is pure deathmatch. I was looking around in the Quakelab web site and found some information on how to make a map with the least amount of lag. A few other sites outlined similar criteria so I decided to strike out and create this map. A lot of time was spent designing and playtesting this map to make sure it met my high standards of speed, great playability and immersive design. This level has been extensively tested for speed using r_speeds. There are NO spots that go above 450 (that I could find) and it's usually WAY under 400. Construction meticulously followed the suggestions outlined in the Quakelab web site (and other pages) to reduce lag: a) This map has no doors b) This map has no moving platforms c) This map has no grenade launchers d) Each room/hallway has a low number of brushes e) There are no huge expansive open outdoor areas (there is a large-ish room but it contains "visual blockers"). f) 99.9% of the time r_speeds are less than 400 g) No flickering lights resulting in low SURF counts This is a fairly large map, good for 6-12 players. I do not recommend this map for less than 4 players (unless you like to hunt). If you are using this map, whether on a regular Quake server or Quakeworld, I would very much appreciate feedback and (constructive) criticism. If there is a demand for maps built to these specs, I'd like to know. My Other Maps : I'm working on "Satyrs Mortification" (working title) Yes, it will probably take another five - six weeks. Additional Credits to : ID Software, for Quake Ben Morris for Worldcraft The QuakeLab for editing information Steven Polge for the Reaper Bot ================================================================ *** Play Information *** Single Player : No - no monsters, no exit, but you can walk around. Cooperative : No Deathmatch : Yes - 12 player starts Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None *** Construction *** Base : New level from scratch Editor(s) used : Worldcraft 1.0a (registered) Known Bugs : None Build Time : 5 or 6 weeks Texture Wad used : wizard.wad and metal.wad Brushes : 651 Entities : 180 Models : 6 (teleporters) *** Other Info *** Testing Performed: This level was play tested with up to 12 Reaper Bots. *** Copyright/Permissions/Legal Stuff *** Level creators may NOT use this level as a base for their own levels. Feel free to copy my IDEAS for your own map, but don't convert the .bsp file to a .map file to build on. This file may be distributed freely over the Internet as long as the original .zip file is kept intact (satyr1.zip). If you wish this to be included on a CD compilation or any other form of electronic media other than the internet or BBS you must contact me and get my permission before doing so.