================================================================ Title : Shandral (L for Laser %^) Author : Shandra (E.Beetz) Email Address : Shandra@T-Online.de Description : DM Level, my first attempt in Quake Lvl Creation Other Works : None that was made available ================================================================ * Play Information Single Player : Just for a walk around Cooperative : No Deathmatch : Yes (8 DM Spots) Difficulty Settings : No New Sounds : No New Graphics : No Demos Replaced : None Source Included : No * Construction * Base : New level from scratch Editor(s) used : Quest (Simply DCK for Quake) Known Bugs : none that I know of (since I removed one DM Spawning point out of the windtunnel) Build Time : Mh, finished in two weeks... but working hours? Brushes : grmpf, to lazy to check ïem now * Notes * Iïve included a lasergun entity in the map. It could be played without the progs.dat and g_laser entity provided, just ignore the couldn't spawn g_laser warning. The Lasergun is by n-tropy@voicenet.com (lasergn1.zip). I just modified it a bit as I tried to fix the ammo count bug I encountered during my first test runs -> Less damage than the original, lesser damage if laserbolt hits under water, now uses only 1 cell instead of 2, less reloading time. In addition the shotguns are slightly modified and the axe damage was increased. Ah yeah and nail and cell ammo limit is now 250. *Special Thanks To* Jimmy's McPub - His Guinness kept me going after a few setbacks (With QBsp - now with QuBe there are no more crashes ;-) N-Tropy for his lasergun.