************************************ TEMPLE OF PAIN ************************************ Type of mod: New map from scratch for Registered Quake. (Source .map included) Size of map: Over a thousand brushes; 30 min to QBSP, 25 min to VIS, about 10 to LIGHT -extra on a Pentium 120 32 Megs RAM Also, this map will play track 11 off the CD. Editor: BSP Author info: Raven@Abraxis.com - the creator of 'Wheel of Time' Doom, one time nominee for "best wad ever" on DOOMGATE. Visit my site at http://members.aol.com/ravhin/wotdoom.html (I may move my site off AOL soon). The web pages will be overhauled soon so check back regularly. Description: Medium-sized deathmatch level with (as you may have guessed) a temple motif. All weapons are available; numerous deathmatch spawn spots, and all items except Invincibility. Emphasis has been put on visibility; there are very few places to hide (read: CAMP). This level is the first Quake level that I've made that's worth posting :-). I'm still learning this stuff - it ain't DOOM anymore! I have successfully made a func_train platform; and a downward-moving plat (that'll dip you in the lava if you're not carefull - or if someone else hits the button...) Also in my map is a trick I'll bet you haven't seen before - using different colored fonts and symbols in the text messages displayed in a Quake level. Pay attention to the name of the level, and how it's displayed... This level has definately been a learning experience. Quake doesn't seem to like drawing a lot of brushes on-screen once apparently; there are spots in the map where the framerate drops somewhat. I'll keep that in mind on my future projects...