12/11/96 ================================================================ Title : The Cage Filename : TmCage.bsp Author : Thomas McKeown Email Address : 106425,213@compuserve Description : Full Quake deathmatch map. Centred around an inescapable cage which insures 100% telefrags, and is the only location that the rocket launcher can be used. Additional Credits to : The programmers of Quake and the QUEST editor. ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None Note, this map will not work with Quake shareware. * Construction * Base : New level from scratch Editor(s) used : QUEST beta tests 1.072 through 1.091, and MS-DOS edit. Known Bugs : None Build Time : At least 100 hours. Waste of time? Perhaps. Albums that helped this level happen: Throwing Copper by Live, and REM's New Adventures in Hi Fi. Texture wad used : Base Compile machine : Pent 133 w/ 32MB RAM QBSP Time : 478 sec. Light Time (-extra) : 526 sec. VIS (-level 4) Time : 2351 sec. Rule of thumb: Level authors who declare VIS was not necessary for their level make shit levels. Brushes : 866 Entities : 373 Models : 53 Textures : 67 * Other Info * Any criticisms, suggestions or compliments welcome. The main thing you will discover about the level is that you teleport into the cage with a large amount of rockets. You then have full view of all the teleporters into the cage. If anyone gets into one of these teleporters they will get the rocket and gib you once they teleport into the cage. Are a number of tactics forming in side your head? If they are then you can skip the next paragraph. Still here! OK, here is what you want to do. One, fight your way into the cage. Two, blast away any other players attempting to jump into a teleporter from the relative safety of the cage. Three, get at least two kills before being telefraged or its just not worth the effort. Four, leap back into the level and go to step one. * Copyright / Permissions * Authors may use this level as a base to build additional levels, even though most people like to be original. At any rate give me credit in your txt file. Nothing I would not do for you. This BSP may be distributed over the Internet and/or BBS systems. You are authorised to put this BSP on any CD or distribute it in anyway. Just let me know via an E-mail. If you know how to make levels eliminator BOT compatible you are given full permission to do so for this level. As above send me an E-mail, thanks.