================================================================ Title : The Church Tower Filename : TOWER.BSP Author : Tristan Rowley (Dr_Tyrell on IRC) Email Address : tristan@justche.demon.co.uk Description : Inside of a church tower, a few platforms etc. Deathmatch. Additional Credits to : ID Software, for Quake ID Software, for QBSP and LIGHT The author(s) of the Quake MAP specs LJ Noordsij for this text file Everybody in Necessary Evil Everybody I deathmatch with ================================================================ * Play Information * Level Name : The Church Tower Single Player : Yes, just to look around. Cooperative 2-4 Player : No point Deathmatch 2-16 Player : Yep. There are 9 start points, but any more than 4 players and it'll be a little crowded anyway. Difficulty Settings : Nope. I don't really see the point for dm levels. * Construction * Base : Completely from scratch Build Time : About six hours, over three days. Editor(s) used : * Quest beta .17 (I think) - first working editor I've found. * MS-DOS EDIT - tidying up Quest's faults and shortcomings (eg no support for changing entity fields) * CoolStairs - a util by me to create the brush data for a set of stairs. * ZipZap - hex editor used to fix tiny bugs when I couldn't be bothered to recompile (dx4/100, slowsville) Known Bugs : Hmm, during development I was getting "new portal clipped" I hope I've fixed that. One 'bonus item fell out of level at' but I really can't be bothered to fix that right now. More of a problem with a game, if you fall from the top platform to the middle you lose 5%, 5% from the middle to the bottom and 5% from the top to the bottom too. No real problem. Oh, and you lose 5% from falling down stairs :) The light_walltorches are a little too regular in their flicker. Not a lot I can do about this really. * Legal Stuff * You may distribute and modify this level, as long as you include my text file, give me credit and mail me first. * Where to get this BSP * hopefully some other sites too :)