================================================================ Title : Wilbur's Map 1 Filename : Wilburm1.BSP Author : Chris Willacy (Wilbur/Deadbeat) Email Address : willacc@citec.qld.gov.au Misc. Author Info : Creator of: Quake Patch Wilbur.zip, Doom Wads Capflag, Thepurge, DM, USQ1, USQ2 and UsqDoom2. All very schmick. Description : Deathmatch level, suited for 4-11 players, Think of this level as an abandoned liquid treatment plant, used as a training ground for the warrior elite. Plenty of traps, the only regeneration booth I've EVER seen + cool tunnels. Has a plat, crusher, slime, lift, funky doors and a teleport. Additional Credits to : Ari K, for putting up with my nerdboyness, id Software, Yahn Bernier for BSP. Steven Polge of ReaperBot Fame. Greets to ex-uni friends and everyone else. Thanks to TLG and CD Quakefesters for playtesting. ================================================================ * Play Information * Level Name : Wilbur's Map 1 Single Player : Yeah. Not much too it. Cooperative 2-4 Player : If you want. Deathmatch 1-16 Player : Oooooh yeah! 10 Deathmatch spots. Difficulty Settings : No. New Textures : None. Anything else new : My regeneration booth. It will rock your world. Heh, heh! *Hint* go to the rocket launcher. Two exits. The one on the left restarts the level. The one on the right goes to my next map, Wilburm2.bsp Comments : My first level. It may surprise you. Tested with human and ReaperBot play. Don't laugh at Reapers, it makes them mad. If for some reason you don't die at the bottom of the spiked pit, make your way to the centre and you'll be pushed up towards the teleport. ================================================================ * Construction * Base : My brain. Texture Wad : Base.Wad Build Time : On and off, for a couple of hours a day for 4 weeks. Qbsp-time (Qbsp256) : 5 Minutes 22 Seconds Light-time (-extra) : 2 Minute 40 Seconds Vis-time (-level 4) : 4 Hours 20 Minutes Build Machine : Pentium 166 running Win95 with 48 megs o ram. Brushes : about 1050 Entities : about 200 Models : 25 Editor(s) used : BSP and MSEdit. BSP is so nice. Known Bugs : None. No vis errors or grey planes. All textures are aligned (that I can see). ================================================================ * Legal Stuff * This BSP is copyright of Chris Willacy (excluding textures which are the property of id Software). All rights reserved. Authors may NOT use this level as a base to build additional levels. It is much more fun to build your own stuff anyways. This BSP may be distributed over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my express permission (which will be granted in most cases). This archive (Wilburm1.zip) must contain Wilbur1.bsp and Wilbur1.txt. These files must not be modified in any way. Thanks. ================================================================ * Where to get this BSP * ftp.cdrom.com - in the /pub/quake/newstuff directory for the moment. prolly in /pub/quake/levels/deathmatch/v-z after that. The Lone Gunmen Home Page: http://www2.eis.net.au/~lcullen/tlg/index.html , its mirrors or other appropriately funky site. * FAQ - How do i run this bsp? * 1. Place the BSP file in the \id1\maps directory of your Quake directory. 2. Run quake. 3. Go to the console and type in "map wilburm1" 4. Rejoice and enjoy. 5. Stop. 6. Try with ReaperBots or over the internet or local lan. 7. Gain much satisfaction.