================================================================ Title : Wilbur's Map 1 Filename : Wilburm1.BSP Author : Chris Willacy (Wilbur/Deadbeat) Email Address : willacc@citec.qld.gov.au Misc. Author Info : Creator of: Quake Patch Wilbur.zip, Quake Map Wilbur's Map 1, Doom Wads Capflag, Thepurge, DM, USQ1, USQ2 and UsqDoom2. All too swell. Description : Deathmatch level, suited for 6-8 players, A few traps, cool tunnels, freight lift, slime, funky doors and two exits. Additional Credits to : Ari, for putting up with me. The people I thanked in my last text file, Good day to Moorey, Davey, Andrei, Georde, Jonno, Greggo, Toby, Vad, Mick, Simo, Marcus, Zimmo, Phil, Tom, Dick and Harry. Hail to TLG, CD, my fellow Quake Mercs, Volante for many fine Quakefests. Eat dirt to all ego-inflated clans, everywhere. ================================================================ * Play Information * Level Name : Wilbur's Map 2 Single Player : Nah. Not much too it. Cooperative 2-4 Player : If you want. As long as it turns nasty. Deathmatch 1-16 Player : Oooooh yeah! 6 Deathmatch spots. Difficulty Settings : No. New Textures : None. Anything else new : My freight lift. Two exits. The one on the left restarts the level. The one on the right goes to my first map, Wilburm1.bsp Comments : My 2nd and last level. I've done my Quake stint. 2 Maps and one Quake C mod is enough for me to quell my curiosity. I've got plenty more ideas, just not enough time to do 'em all. Tested with human and ReaperBot play. Don't laugh at Reapers, it makes them cry. ================================================================ * Construction * Base : My brain. Texture Wad : Base.Wad Build Time : A couple of hours a day for a week and a bit. Qbsp-time : About 6 Minutes Light-time (-extra) : About 1 Minute Vis-time (-level 4) : About 6 Hours On a Pentium 166 running win95 with 48 megs ram. Brushes : about 1000 Entities : about 320 Models : 21 Editor(s) used : BSP and MSEdit. BSP is so nice. Known Bugs : None. No vis errors or grey planes. All textures are aligned (that I can see). ================================================================ * Legal Stuff * This BSP is copyright of Chris Willacy (excluding textures which are the property of id Software). All rights reserved. Authors may NOT use this level as a base to build additional levels. It is much more fun to build your own stuff anyways. This BSP may be distributed over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my express permission (which will be granted in most cases). This archive (Wilburm2.zip) must contain Wilburm2.bsp and Wilburm2.txt. These files must not be modified in any way. Thanks. ================================================================ * Where to get this BSP * ftp.cdrom.com - in the /pub/quake/newstuff directory for the moment. prolly in /pub/quake/levels/deathmatch/v-z after that. The Lone Gunmen Home Page: http://www2.eis.net.au/~lcullen/tlg/index.html * FAQ - How do i run this bsp? * 1. Place the BSP file in the \id1\maps directory of your Quake directory. 2. Run quake. 3. Go to the console and type in "map wilburm2" 4. Rejoice and enjoy. 5. Stop. 6. Try with ReaperBots or over the internet or local lan. 7. Gain much satisfaction.