================================================================ Title : Wonderland Deathmatch Level Filename : wndrlnd1.zip Author : Kris Graney ( aka Wonderland on undernet #quake) Email Address : mchu5kpg@fs2.ee.umist.ac.uk Description : Deathmatch quake level Additional Credits to : Id Software and the THRED Authors ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch : Yes (as many as you like, but watch out for telefrag) Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Thred Known Bugs : something drops of the map at the start. textures on three of the supports are wrong. not much else. Build Time : a saturday. * Other Info * This level is my first attempt. it is a very simple level but absolutely brilliant for deathmatch, trust me, I've tried it. it's very easy to get high frag counts on this level. It's a case of who can get to the rocket launcher and red armour first. I don't like the positioning of a few things, which I will change in the level as mentioned below. If you recognise the basic structure of this level as the tutorial to thred, you'd be right, it is, as I said, this is my first EVER level. I have been pissing about with making doors in the walls. next week, I should upload the new version of this level, with the texture problem, the thing that drops off the map, but it will have 4 extra rooms like this: -------- | * | | | | + | --- --- || -------- --- --- -------- | |__| |__| | |* + __ __ + *| | | | | | | -------- --- --- -------- || --- --- | + | | | | * | -------- Where the stars are, the will be lights, so that when a persons spawns in at the +, they are silhouetted against the light, he eh :) I do need some help with the spawn for deathmatche way they face, ie when a person spawns in, how do you change the direction they look when they spawn in? I you can help, please email me!!! oh, I hope you like the lighting effect on the level, I think it looks pretty cool, but then, I'm biased. erm, legal stuff now! * Legal Stuff * Anyone wanting to include this level on a cd, coverdisk, compilation, MUST email me for permission.