11/22/96 ========================================================================== Title : Welcome To GIB City Filename : WTGC.ZIP Author : Modifications by Charlie Wathen, orginal author unknown. Email Address : cwathen@koan.com Description : A pretty neat DM level for quake. Lots of sniping, running and few hiding spots. hiding spots. 2 Secrets that are pretty LOTS OF STUFF!!!!!!!!!!!!!!!!!!!!!! Additional Credits to : Author of this orginal DOOM/DOOM ][ pwad. I'm sorry, but I don't know who it is. If you know, please let me know. : Michael Stokes for the creator of QUAKEDM: A DOOM to Quake Geometery Convertor Email: mike@stokfam.psinet.net.au Web Pages: http://www.psinet.net.au/~stokfam/ : Ron Rossbach at ej070@cleveland.freenet.edu for IDBSP for DOOM/DOOM ][. : Matthew Ayres at ayres@cdrom.com for WADED. =========================================================================== * Play Information * Single Player : Only to check out the level. Cooperative : No [Co-op SUCKS!] Deathmatch : Yes [4 to 16 players] Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : Converted DOOM/DOOM ][ Level to Quake. Editor(s) used : WADED - v1.49 for modifications and entity placement. : IDBSP - BSP builder for DOOM/DOOM ][. : QUAKEDM - a DOOM/DOOM ][ converter, beta 1.2 : EDIT - DOS editor from v6.20 to replace the DOOM textures with Quake textures. Known Bugs : None Build Time & : About 4 Hours to remove some small bugs, and Modifications modifications to the existing structure. I fixed a few sectors because of the floor/ceiling height requirements. Deleted all the secret rooms, and changed a few structures in order for the conversion to be successful. Texture Wad used : MEDIEVAL.WAD Compile machine : P-75, 32MB RAM QBSP Time : 755 Sec. Light Time : 1115 Sec. VIS : 39 Sec. * Other Info * I enjoyed modifing this map, and hope you enjoy fragging on it. Send me some e-mail and tell me what you think. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, as long as some credit is given. I have included the MAP file, so if you feel that you can improve on it, by all means, go for it. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.