Background story | |
On an late 1990 summermorning I was visiting my new-found friend at his home. He's a big fan of adventuregames, and showed me an adventuregame called 'MonkeyIsland'. I was quite impressed, and we began discussing and comparing the different systems around. | |
System I | |
After this I went home and began coding on an adventure system. In short of any decent name, I called it AGS, short for 'Adventure Game System'. This was soon dropped to just 'System' along with the rest of it, and after a while 'System II' was started. | |
System II | |
I made the unfortunate choice of programming it in AMOS, Although it's a great language (I still use it to make the game editor), it's just to limited and buggy to make anything serious with. :( Even so, I continued on 'System II', to make it perfect. But I started noticing a growing disapprovement from my graphic artist on my choice of programming language. I got less and less graphics, and eventually I had to terminate the 'System II' project. | |
Walker & Dune III | |
After this I made a 'Walker' clone in AMOS. Once again I found the limits of AMOS disturbing, and due to speed problems, it was scrapped at the end of '93. Then, at the start of 1994, I started learning assembler language, and began coding on various routines to make life easier. At approximately the same time I started planning the structure of what was to become the 'System III' code. After making the most basic routines, I (once again) noticed that I wasn't getting any graphics, so I started on a 'Dune II' clone instead. This was the first project in which I drew all the graphics myself. For this reason, and the fact that the game was to complicated, it was scraped. :) | |
System III | |
After this, I felt it was time to re-open the 'System III' project. I've worked on it for almost two years now. I still have some trouble getting the graphics, but it popps in occasionally. If you want a more detailed story, take a look at the diary page, or if it's screenshots you're after, check out the screenshots page. To read the various IRC and Email comments I've collected, check out the Feedback page. To get a glance at the specifications, jump to the Specs page. |
No screenshot available. |
No screenshot available. |
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